Eleven-year-old Imogene (Impy) has grown up with two parents working at the Renaissance Faire, and she's eager to begin her own training as a squire. First, though, she'll need to prove her bravery. Luckily Impy has just the quest in mind-she'll go to public school after a life of being homeschooled! But it's not easy to act like a noble knight-in-training in middle school. Impy falls in with a group of girls who seem really nice (until they don't) and starts to be embarrassed of her thrift shop apparel, her family's unusual lifestyle, and their small, messy apartment. Impy has always thought of herself as a heroic knight, but when she does something really mean in order to fit in, she begins to wonder whether she might be more of a dragon after all.
On her first day at her new school, Penelope--Peppi--Torres reminds herself of these basics. But when she trips into a quiet boy in the hall, Jaime Thompson, she's already broken the first rule, and the mean kids start calling her the "nerder girlfriend." How does she handle this crisis? By shoving poor Jaime and running away! Falling back on rule two and surrounding herself with new friends in the art club, Peppi still can't help feeling ashamed about the way she treated Jaime. Things are already awkward enough between the two, but to make matters worse, he's a member of her own club's archrivals--the science club! And when the two clubs go to war, Peppi realizes that sometimes you have to break the rules to survive middle school!
How do you explain coding in music to a baby? By showing how it's all around them, and how they can take part in it, of course! By using experiences common in a baby's world, like hearing a melody from a mobile or tapping on an electronic xylophone, this charming board book full of bright, colorful illustrations is the perfect introduction to coding in music for babies and their caregivers--and is sure to leave them wanting to learn more!
Once again, the Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it?
Have you ever finished a book or TV series and wished for more? Created stories, art, or videos based on a game? Dressed up as your favorite character? If so, you've entered fandom. Fan writers expand and mix up stories, like sending the Star Trek crew to Hogwarts. Cosplayers sew Star Wars and Sailor Moon costumes, and fan filmmakers make music video tributes. Fans also enrich invented worlds with greater diversity, creating female and multiracial avatars for games peopled only with white male characters. Tour fandom's history and meet fan writers, video-makers, artists, costumers, and gamers who celebrate the things they love and shape fan communities online and in real life.
In Rainbow Rowell'sFangirl, Cath is a Simon Snow fan. Okay, the whole world is a Simon Snow fan, but for Cath, being a fan is her life-and she's really good at it. She and her twin sister, Wren, ensconced themselves in the Simon Snow series when they were just kids; it's what got them through their mother leaving. Reading. Rereading. Hanging out in Simon Snow forums, writing Simon Snow fan fiction, dressing up like the characters for every movie premiere. Cath's sister has mostly grown away from fandom, but Cath can't let go. She doesn't want to. Now that they're going to college, Wren has told Cath she doesn't want to be roommates. Cath is on her own, completely outside of her comfort zone. She's got a surly roommate with a charming, always-around boyfriend, a fiction-writing professor who thinks fan fiction is the end of the civilized world, a handsome classmate who only wants to talk about words . . . And she can't stop worrying about her dad, who's loving and fragile and has never really been alone. For Cath, the question is: Can she do this? Can she make it without Wren holding her hand? Is she ready to start living her own life? And does she even want to move on if it means leaving Simon Snow behind?
Fanfic, cosplay, cons, books, memes, podcasts, vlogs, OTPs and RPGs and MMOs and more-it's never been a better time to be a girl geek. The Fangirl's Guide to the Galaxy is the ultimate handbook for ladies living the nerdy life, a fun and feminist take on the often male-dominated world of geekdom. With delightful illustrations and an unabashed love for all the in(ternet)s and outs of geek culture, this book is packed with tips, playthroughs, and cheat codes for everything from starting an online fan community to planning a convention visit to supporting fellow female geeks in the wild.
Loops, variables, input/output - Lucy can't wait to get started with the new coding club at school. Finally, an after school activity that she's really interested in. But Lucy's excitement turns to disappointment when she's put into a work group with girls she barely knows. All she wanted to do was make an app that she believes will help someone very special to her. Suddenly, Lucy begins to get cryptic coding messages and needs some help translating them. She soon discovers that coding - and friendship - takes time, dedication, and some laughs!
Peter Parker and Gwen Stacy... Archie and Veronica... Althena and Noth... ...Graham and Roxy? Graham met his best friend, Roxana, when he moved into her neighborhood eight years ago, and she asked him which Hogwarts house he'd be sorted into. Graham has been in love with her ever since. But now they're sixteen, still neighbors, still best friends. And Graham and Roxy share more than ever;moving on from their Harry Potter obsession to a serious love of comic books. When Graham learns that the creator of their favorite comic, The Chronicles of Althena, is making a rare appearance at this year's New York Comic Con, he knows he must score tickets. And the event inspires Graham to come up with the perfect plan to tell Roxy how he really feels about her. He's got three days to woo his best friend at the coolest, kookiest con full of superheroes and supervillains. But no one at a comic book convention is who they appear to be...even Roxy. And Graham is starting to realize fictional love stories are way less complicated than real-life ones.
Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, and author Brave Not Perfect, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest--sports, the arts, baking, student government, social justice--coding can help you do what you love and make your dreams come true. Whether you're a girl who's never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.
This is the story of a book called The Hitchhiker's Guide to the Galaxy--not an Earth book, never published on Earth and, until the terrible catastrophe occurred, never seen or even heard of by any Earthman. Nevertheless, a wholly remarkable book. or This is the story of The Hitchhiker's Guide to the Galaxy, a number-one best seller in England, a weekly radio series with millions of fanatic listeners, and soon to be a television spectacle on both sides of the Atlantic Ocean. or This is the story of Arthur Dent, who, secnds before Earth is demolished to make way for a galactic freeway, is plucked off the planet by his friend, Ford Prefect, who has been posing as an out-of-work actor for the last fifteen years but is really a researcher for the revised edition of The Hitchhiker's Guide to the Galaxy. Together they begin a journey through the galaxy aided by quotes from The Hitchhiker's Guide to the Galaxy, with the words don't panic written on the front. ("A towel is about the most massively useful thing an interstellar hitchhiker can have.") In their travels they meet: *Zaphod Beeblebrox--the two-headed, three-armed ex-hippie and totally out-to-lunch President of the Galaxy *Trillian--Zaphod's girl friend, formerly Tricia McMillan, whom Arthur once tried to pick up at a cocktail party *Marvin--a paranoid android, a brilliant but chronically depressed robot *Veet Voojagig--former graduate student obsessed with the disappearance of all the ballpoint pens he bought over the years. To find the answers to these burning questions: Why are we born? Why do we die? And why do we spend so much time in between wearing digital watches? read The Hitchhiker's Guide to the Galaxy. But remember . . . don't panic, and don't forget to bring a towel.
Once upon a time, two best friends created a princess together. Libby drew the pictures, May wrote the tales, and their heroine, Princess X, slayed all the dragons and scaled all the mountains their imaginations could conjure. Once upon a few years later, Libby was in the car with her mom, driving across the Ballard Bridge on a rainy night. When the car went over the side, Libby passed away, and Princess X died with her.Once upon a now: May is sixteen and lonely, wandering the streets of Seattle, when she sees a sticker slapped in a corner window. Princess X? When May looks around, she sees the Princess everywhere: Stickers. Patches. Graffiti. There's an entire underground culture, focused around a webcomic at IAmPrincessX.com. The more May explores the webcomic, the more she sees disturbing similarities between Libby's story and Princess X online. And that means that only one person could have started this phenomenon -- her best friend, Libby, who lives.
Max and his friends are crazy about playing and learning about superheroes and their superpowers. Everyone has a favorite, and Max's is Megapower, even though his friends aren't sure that a girl superhero can be that strong. Megapower is cool for so many reasons. She's brave, tames animals, has x-ray vision, is super smart, and she can fly. She also happens to be Max's mom (which might be why she's Max's favorite!). Max is an intrepid, sassy, and funny narrator in a book that uses both traditional picture-book layouts and comic-book-like panels.
"LARPing, or live-action role playing, is one of the hottest hobbies today. Its devoted participants develop detailed characters, inventing names and personalities, as well as costumes and props. The improvisational nature and opportunity for creativity at LARP events makes for a new experience every time. Readers will dive headfirst into this fascinating pastime, guided by experienced LARPer and writer Michael Sciandra through the ins and outs of participation. Age-appropriate engaging text and full-color photography from actual LARPers brings readers into this whole new exciting world."
When young Arthur of Camelot accidentally time-travels to the 21st century and Googles himself, he discovers the not-so-happily ever after in store for him once he pulls the sword from the stone. Yes, he'll go from squire to sovereign basically overnight, but he'll also lose the love of his life to his best friend and eventually die in battle. What's a once-and-future king to do? Easy: stay in the future, where he'll actually have a future-and join the football team instead. Now, with the help of the great wizard Merlin, modern-day gamer-geeks Sophie and Stu find themselves in a race against time to get that sword pulled from the stone and the stubborn soon-to-be-king Arthur back to the past where he belongs. Complicating the plan? Lady Morgana-Arthur's sister and greatest enemy-has traveled to the future as well, determined to take Arthur out and seize the throne. Can Sophie and Stu use their gaming abilities to defeat the evil Morgana and set the timeline right? With the very existence of their friendship, their families, and the world as they know it (including pepperoni pizza!) at stake, they'll use every skill, power-up, and cheat code they know in their quest to save the day.
Can curlers, girdles, Vaseline, and a strand of pearls help a shy girl become popular? Maya Van Wagenen is about to find out. Stuck near the bottom of the social ladder at "pretty much the lowest level of people at school who aren't paid to be here," Maya has never been popular. But before starting eighth grade, she decides to begin a unique social experiment: spend the school year following a 1950s popularity guide, written by former teen model Betty Cornell. The real-life results are hilarious, painful, and filled with unexpected surprises.
Movie star Jessica Stone can't bear to pretend to love Starfield at yet another con-except her contract obligates her to do just that. She never dreamed she'd be playing Princess Amara for life, yet for better or worse, beloved Princess Amara has Jessica Stone's face. But so does someone else . . . Imogen Lovelace is just another Starfield fan hitting up ExcelsiCon-except she happens to look an awful lot like Jessica Stone. So when Jess spots her doppelg nger, a brilliant idea pops into her head- Swap places! Jess can escape the spotlight for a few days, while Imogen can ditch her cruddy job and dodgy hotel room to see life beyond her dull hometown. Jess doesn't anticipate actually liking Imogen's life or the gorgeous non-famous girl who might be the person she needs to forget about her ex. And Imogen loves being Jess until she's trapped in a paparazzi snafu and realizes fame isn't all it's cracked up to be. With the press poised to reveal their secrets, and an announcement about the sequel looming, both Jess and Imogen will have to stand up for the truth- That there is no such thing as a fake geek girl. That what you love matters. That fandom can, and should, let you be who you really are.
Charlie likes to stand out. She's a vlogger and actress promoting her first movie at SupaCon, and this is her chance to show fans she's over her public breakup with co-star Reese Ryan. When internet-famous cool-girl actress Alyssa Huntington arrives as a surprise guest, it seems Charlie's long-time crush on her isn't as one-sided as she thought.Taylor likes to blend in. Her brain is wired differently, making her fear change. And there's one thing in her life she knows will never change: her friendship with her best guy friend Jamie - no matter how much she may secretly want it to. But when she hears about a fan contest for her favourite fandom, she starts to rethink her rules on playing it safe.
CLAIRE is a sixteen-year-old fangirl obsessed with the show Demon Heart. FOREST is an actor on Demon Heart who dreams of bigger roles. When the two meet at a local Comic-Con panel, it's a dream come true for Claire. Until the Q&A, that is, when Forest laughs off Claire's assertion that his character is gay. Claire is devastated. After all, every last word of her super-popular fanfic revolves around the romance between Forest's character and his male frenemy. She can't believe her hero turned out to be a closed-minded jerk. Forest is mostly confused that anyone would think his character is gay. Because he's not. Definitely not. Unfortunately for Demon Heart, when the video of the disastrous Q&A goes viral, the producers have a PR nightmare on their hands. In order to help bolster their image within the LGBTQ+ community-as well as with their fans-they hire Claire to join the cast for the rest of their publicity tour. What ensues is a series of colorful Comic-Con clashes between the fans and the show that lead Forest to question his assumptions about sexuality and help Claire come out of her shell. But how far will Claire go to make her ship canon? To what lengths will Forest go to stop her and protect his career? And will Claire ever get the guts to make a move on Tess, the very cute, extremely cool fanartist she keeps running into?
Nobody knows comics trivia like Stanley knows comics trivia. It's what he takes comfort in when the world around him gets to be too much. And after he faints during a safety assembly, Stanley takes his love of comics up a level by inventing his own imaginary superhero, named John Lockdown, to help him through. Help is what he needs, because Stanley's entered Trivia Quest--a giant comics-trivia treasure hunt--to prove he can tackle his worries, score VIP passes to Comic Fest, and win back his ex-best friend. Partnered with his fearless new neighbor Liberty, Stanley faces his most epic, overwhelming, challenging day ever. What would John Lockdown do? Stanley's about to find out.